Free Fall with Air Resistance Calculator

Enter your object's mass, altitude, drag coefficient, and cross-sectional area to calculate terminal velocity, maximum velocity at impact, and fall time — all accounting for air resistance. Choose your air density preset or enter a custom value, and the calculator models the full non-linear drag force using the equation F = k × v².

kg

Mass of the falling object in kilograms

m

Height from which the object is dropped

Dimensionless drag coefficient. Skydiver ≈ 1.0, sphere ≈ 0.47, streamlined body ≈ 0.04

Projected area of the object perpendicular to the direction of motion

Select a preset to auto-fill air density, or choose Custom to enter your own

kg/m³

Density of the fluid (air) the object falls through. Standard sea-level air ≈ 1.225 kg/m³

m/s²

Standard Earth gravity = 9.80665 m/s². Change for other planets.

m/s

Downward initial velocity at the moment of release. Use 0 for a drop from rest.

Results

Terminal Velocity

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Impact Velocity

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Fall Time

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Drag Force at Impact

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Drag Constant (k = ρ·A·C/2)

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Vacuum Fall Time (no drag)

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Velocity vs. Time During Fall

Results Table

Frequently Asked Questions

What is free fall?

In physics, free fall is the motion of an object under the influence of gravity alone, with no other forces acting on it. Strictly speaking, 'free fall' implies no air resistance — but in reality, any object falling through the atmosphere experiences drag. This calculator accounts for that aerodynamic drag force using the quadratic drag model F = k × v².

What is terminal velocity?

Terminal velocity is the constant maximum speed an object reaches when the upward drag force exactly equals the downward gravitational force, resulting in zero net acceleration. At terminal velocity, the object stops accelerating and falls at a steady speed. It is calculated as v_t = √(m·g / k), where k = ρ·A·C_d / 2.

What is the difference between maximum velocity and terminal velocity?

Terminal velocity is the theoretical maximum speed the object asymptotically approaches as drag balances gravity — it would only be truly reached after an infinite fall distance. Maximum (impact) velocity is the actual speed at the moment the object hits the ground, which is limited by both the terminal velocity and the available fall height. If the drop height is short, the object may never approach terminal velocity.

What is the air resistance formula used in this calculator?

The calculator uses the quadratic drag model: F_drag = k × v², where k = (ρ × A × C_d) / 2. Here ρ is the air density, A is the object's cross-sectional area, and C_d is the drag coefficient. This gives terminal velocity v_t = √(m·g / k). The velocity and position over time are computed by numerically integrating the equation of motion m·(dv/dt) = m·g − k·v².

What is the drag coefficient and what values should I use?

The drag coefficient (C_d) is a dimensionless number that characterizes how aerodynamically streamlined an object is. Typical values: a skydiver in spread-eagle position ≈ 1.0, a sphere ≈ 0.47, a streamlined teardrop ≈ 0.04, and a flat plate ≈ 1.28. Lower values mean less drag. The drag coefficient depends on object shape and, at high speeds, also on the Reynolds number.

How does air density affect the fall?

Higher air density increases the drag force, reducing terminal velocity and slowing the fall. At high altitudes, air is thinner (lower density), so objects fall faster and terminal velocity is higher. At sea level with standard air (1.225 kg/m³) drag is strongest. Changing the air density preset or entering a custom value lets you model falls at different altitudes or in different atmospheric conditions.

How is the fall time calculated with air resistance?

Unlike the simple vacuum case (t = √(2h/g)), fall time with drag has no simple closed-form solution for the quadratic model. This calculator uses numerical integration (Euler method with small time steps) to integrate the velocity over time until the cumulative distance equals the drop height. The result gives a realistic fall time that accounts for the slowing effect of aerodynamic drag throughout the descent.

Can I use this calculator for skydivers or parachutists?

Yes! A typical skydiver in freefall has a mass of around 75–90 kg, a drag coefficient of about 1.0, and a cross-sectional area of roughly 0.5–0.9 m². At standard air density, this gives a terminal velocity of approximately 53–60 m/s (190–216 km/h). After parachute deployment, both C_d and A increase dramatically, reducing terminal velocity to a safe landing speed of about 5–6 m/s.

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