Snell's Law Calculator

Enter your refractive indices (n₁, n₂) and one angle to solve Snell's Lawn₁·sin(θ₁) = n₂·sin(θ₂). Choose what to solve for (refraction angle, incident angle, n₁, n₂, or critical angle), pick preset materials or enter custom values, and get the angle of refraction, critical angle, and Total Internal Reflection detection instantly.

Select the unknown you want to calculate.

Pick a preset material or choose 'Custom n₁' to enter manually.

Index of refraction for Medium 1 (≥ 1).

Pick a preset material or choose 'Custom n₂' to enter manually.

Index of refraction for Medium 2 (≥ 1).

°

Angle of incidence measured from the normal (0°–90°).

°

Angle of refraction measured from the normal (0°–90°).

Results

Result

--

Critical Angle θc

--

Total Internal Reflection

--

Speed Ratio (v₁/v₂)

--

Wavelength Ratio (λ₁/λ₂)

--

Incident vs Refraction Angle

Frequently Asked Questions

What is Snell's Law?

Snell's Law describes how light bends (refracts) when it crosses the boundary between two media with different refractive indices. The formula is n₁·sin(θ₁) = n₂·sin(θ₂), where n₁ and n₂ are the refractive indices of the two media, and θ₁ and θ₂ are the angles of incidence and refraction measured from the normal to the boundary.

Does Snell's Law apply to all waves?

Yes — Snell's Law applies to any wave crossing a boundary between two media where the wave speed changes, including sound waves and seismic waves. However, it is most commonly used for light (electromagnetic waves) in optics. The principle of refraction is universal wherever wave speed changes at an interface.

What is the critical angle and Total Internal Reflection?

The critical angle (θc) is the minimum angle of incidence — measured from the normal — at which light traveling from a denser medium to a less dense medium is completely reflected back rather than refracted. Above this angle, no refraction occurs and Total Internal Reflection (TIR) takes place. The critical angle is given by θc = arcsin(n₂/n₁) and only exists when n₁ > n₂.

How do I calculate the angle of refraction if the angle of incidence is 30° traveling from air into water?

Using Snell's Law with n₁ = 1.0003 (air) and n₂ = 1.333 (water): sin(θ₂) = (1.0003/1.333)·sin(30°) = 0.7511 × 0.5 ≈ 0.3756. Therefore θ₂ = arcsin(0.3756) ≈ 22.05°. Light bends toward the normal when entering a denser medium.

How can I calculate the refractive index of glass using Snell's Law?

If you know the angle of incidence (θ₁) in air (n₁ ≈ 1.0003) and the measured angle of refraction (θ₂) in the glass, rearrange Snell's Law to get n₂ = n₁·sin(θ₁)/sin(θ₂). For example, if θ₁ = 45° and θ₂ = 28°, then n₂ = 1.0003 × sin(45°)/sin(28°) ≈ 1.505, consistent with crown glass.

What are the limitations of Snell's Law?

Snell's Law assumes the media are isotropic (uniform in all directions), homogeneous, and that the interface is flat and smooth. It does not account for effects like dispersion (different wavelengths bending by different amounts), birefringence in anisotropic crystals, or wave phenomena like diffraction. At very high intensities, nonlinear optical effects can also cause deviations.

What does a refractive index value mean physically?

The refractive index n of a medium is the ratio of the speed of light in a vacuum (c) to the speed of light in that medium (v): n = c/v. A higher refractive index means light travels more slowly through the material. Vacuum has n = 1.0 (by definition), water is about 1.333, and diamond is about 2.417, meaning light travels at roughly 41% of its vacuum speed inside a diamond.

Why are angles in Snell's Law measured from the normal, not the surface?

Angles are measured from the normal (the line perpendicular to the interface) because the geometry of refraction is symmetric with respect to this perpendicular line, not the surface itself. Using the normal as reference makes the mathematical relationship between incoming and outgoing rays consistent regardless of how the interface is oriented in space.

More Physics Tools