Velocity Addition Calculator

Enter two velocities as fractions of the speed of light to find their relativistic combined velocity. Input Velocity 1 (v) and Velocity 2 (w) — both as decimal fractions of c (e.g. 0.6 for 60% the speed of light) — and get back the relativistic sum (u), the result in m/s, and a comparison against classical addition. Based on Einstein's special relativity formula, this tool ensures the combined velocity never exceeds c.

c

Enter velocity as a decimal fraction of the speed of light (e.g. 0.6 = 60% of c). Must be between -1 and 1.

c

Enter the second velocity as a decimal fraction of c. Must be between -1 and 1.

Results

Relativistic Combined Velocity (u)

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Combined Velocity in m/s

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Classical Sum (Galilean)

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Lorentz Factor (γ) of Combined Velocity

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Percentage of Speed of Light

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Relativistic vs Classical Velocity Addition

Frequently Asked Questions

Why can't we simply add velocities at relativistic speeds?

In classical mechanics, velocities add linearly — if a spaceship moves at 0.6c and fires a projectile at 0.5c, classical addition gives 1.1c, which would exceed the speed of light. Einstein's special relativity forbids this. The relativistic addition formula ensures the combined velocity always remains below c, no matter how close each individual velocity is to the speed of light.

What is the relativistic velocity addition formula?

The formula is u = (v + w) / (1 + vw/c²), where v and w are the two velocities and c is the speed of light (≈ 299,792,458 m/s). When velocities are much smaller than c, the denominator approaches 1 and the result matches classical addition. As velocities approach c, the denominator grows and prevents the result from reaching or exceeding the speed of light.

How do I use the velocity addition formula?

Express each velocity as a fraction of c (e.g. 0.6 for 60% the speed of light). Plug both values into the formula u = (v + w) / (1 + v×w). The result is the combined velocity, also as a fraction of c. You can then multiply by 299,792,458 to get the speed in m/s.

What velocities are considered relativistic?

Velocities are typically considered relativistic when they exceed roughly 10% of the speed of light (0.1c ≈ 29,979,246 m/s). Below this threshold, classical and relativistic results are nearly identical. In particle physics, electrons and protons are routinely accelerated to 99.9%+ of c, making relativistic addition essential.

What is the speed of an electron emitted by a nucleus?

Beta particles (electrons) emitted during radioactive decay can reach speeds of about 0.9c or higher — well into the relativistic regime. For example, if the nucleus is already moving at 0.5c and emits an electron at 0.9c relative to the nucleus, the relativistic addition formula gives a combined speed of approximately 0.9655c, not 1.4c as classical addition would suggest.

Can relativistic velocity addition be used for all directions?

This calculator handles one-dimensional (parallel) velocity addition, where both velocities are along the same axis. For velocities in different directions, the formula becomes more complex and involves separate transformation equations for the perpendicular components. In 2D or 3D cases, Lorentz transformation must be applied to each component individually.

What is the Lorentz factor and why does this calculator show it?

The Lorentz factor γ = 1 / √(1 - u²/c²) quantifies how much time dilation and length contraction occur at a given velocity. A Lorentz factor of 1 means no relativistic effects; as u approaches c, γ approaches infinity. The calculator shows γ for the combined velocity so you can gauge the intensity of relativistic effects in your scenario.

What happens if I add two velocities that are each close to the speed of light?

Even if both velocities are 0.9999c, the relativistic formula ensures their combination stays below c. For example, 0.9999c + 0.9999c ≈ 0.999999995c — extremely close to c but never equal to or exceeding it. This is a fundamental consequence of special relativity: the speed of light is an absolute upper limit for any object with mass.

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